Note the Cyclops provides +1 initiative to all enemy forces. Depending on your configuration you can rush for the cyclops or just head up the road to take out the supporting forces first. The Cyclops is to the NW while the supporting forces are to the NE. Destroy the supporting mercenary forces (2 x Assassin, 1 x Quickdraw, 1 x Grasshopper) These enemy mechs have reduced armor.Eliminate the Razorback Company Cyclops.Eliminate it to cripple Razorback Company and clear a path to your real target. Our surveillance drones have identified the company's command-and-control 'Mech, a CP-10-Z Cyclops. Operation: Flattened Earth I - First Mission Īssassinate Tundra 3.5 Skull Rating No tonnage restrictionsīefore you can rid us of the Volkovites, you're going to have to deal with Razorback Company, the hired guns they imported from the Frontier. You need to decide whether or not to accept the missionįlashpoint Decision: Accept Lady Marina's offer 6 Operation: Flattened Earth III - Flashpoint Decision.
5 Operation: Flattened Earth III - Third Mission Breaking Contract with Liao.4 Operation: Flattened Earth II - Second Mission Breaking Contract with Liao.3 Operation: Flattened Earth II - Flashpoint Decision.2 Operation: Flattened Earth I - First Mission.The reinforcement lance eventually shows up but if you aren't mostly dead already you shouldn't have much problems with them if you killed off most or all of the turrets. Once you kill the 2 Trebs and 2 LRM carriers you just make sure you don't reveal yourself to the turrets till you can kill them in one round. Thing is the line of sight thing is tough to tell (well for me anyway) so I ended up falling pretty far back to keep the enemy firing at me with indirect fire. Then when the LRM carriers got close enough I made sure to kill them before they could direct fire on me.Ĭlean sweep of the board (eventually). I traded fire with the 1st treb for a bit which went ok. Reserve past the turrets turns (although if you are far enough way they won't sensor lock). Kill off some buildings to give yourself some cover. If you stay out of direct line of sight then the ECM still works pretty well against indirect fire. Fall back when the enemy pops up as a red shadow and let them come to you. You need to stay away from the LRM turrets at first. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu